DECL_GL_PROC(BindBufferBase, glBindBufferBase, PFNGLBINDBUFFERBASEPROC)
DECL_GL_PROC(BindBufferRange, glBindBufferRange, PFNGLBINDBUFFERRANGEPROC)
DECL_GL_PROC(DrawArraysInstanced, glDrawArraysInstanced, PFNGLDRAWARRAYSINSTANCEDPROC)
DECL_GL_PROC(DrawElementsInstanced, glDrawElementsInstanced, PFNGLDRAWELEMENTSINSTANCEDPROC)
DECL_GL_PROC(TexBuffer, glTexBuffer, PFNGLTEXBUFFERPROC)
DECL_GL_PROC(PrimitiveRestartIndex, glPrimitiveRestartIndex, PFNGLPRIMITIVERESTARTINDEXPROC)
DECL_GL_PROC(GetUniformIndices, glGetUniformIndices, PFNGLGETUNIFORMINDICESPROC)
DECL_GL_PROC(GetActiveUniformsiv, glGetActiveUniformsiv, PFNGLGETACTIVEUNIFORMSIVPROC)
DECL_GL_PROC(GetActiveUniformName, glGetActiveUniformName, PFNGLGETACTIVEUNIFORMNAMEPROC)
DECL_GL_PROC(GetUniformBlockIndex, glGetUniformBlockIndex, PFNGLGETUNIFORMBLOCKINDEXPROC)
DECL_GL_PROC(GetActiveUniformBlockiv, glGetActiveUniformBlockiv, PFNGLGETACTIVEUNIFORMBLOCKIVPROC)
DECL_GL_PROC(GetActiveUniformBlockName, glGetActiveUniformBlockName, PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)
DECL_GL_PROC(UniformBlockBinding, glUniformBlockBinding, PFNGLUNIFORMBLOCKBINDINGPROC)

